Using a modified version of the Doom Engine, Heretic offered a number of significant improvements and advancements in FPS gaming, including interactive environment elements, an inventory from which a player might use any number of weapons or powerups they had collected, and, importantly, the ability to look up and down! By enabling, camera will smoothly move up and down, making player's view less static.Īdded mouse movement smoothing while running uncapped framerate mode (thanks Michael Day).Though somewhat forgotten these days, Heretic was an important milestone for the FPS genre. Implemented new feature "Imitate player's breathing" (available in Gameplay Features / Gameplay menu). Optimized program startup time: should be much faster if no custom PLAYPAL lump is loaded. Crosshair now appearing in the center of the screen when automap isn't following player. Fixed incorrect distance calculation for sound volume, which was causing sounds always play in full volume (thanks RICALHO MILOS). Happy 8th March! Here's a small point-release before I would like to jump to "work on Hexen only" mode, at least for some time. But investigation of all original/DK maps will take a while. This will allow to fix missing textures and too notable misalignments. Sky and floor/ceiling textures scrolling is not smooth, they are always moving per one map pixel. They are working fine only when polyobjects rendering is disabled, not sure how to resolve this. I have some future plans for Hexen, so here's my "TODO / Unresolved / don't know what to do" list:Īdd support for ZDBsp nodes. Small afterword I've forgot to made this morning: changelogs for all three games are quite huge, so I'm not posting them here. Honestly, I don't want to put much attention on this, but also don't want to associate my program with my country anymore. In addition to my personal reasons, what was happened in Ukraine was a last drip of my patience. Wiki is a bit outdated, but updating it is something like updating a changelog - it's most boring thing to do which is always delayed for "tomorrow".Īs about name. Supported mapping standards are limited to vanilla specifics, although there is support for extended nodes and ZDBsp nodes format (not in Hexen yet), so technically, port able load any Sunder map but progression will be halted once player reaches boom-specific map action. I hope it wasn't my Freudian Furioso, I'm afraid there is no support for -complevel's and BOOM/MBF/MBF21 at all. Russian Doom for DOS 1.8 (released: June 9, 2020)įull history of changes is available at project's Wiki in English and Russian languages. Windows: inter-hexen-6.0.1-windows-x86.zip International Hexen 6.0.1 (released: January 15, 2023): Windows: inter-heretic-6.1.1-windows-x86.zip International Heretic 6.1.1 (released: January 17, 2023): Windows: inter-doom-6.2.1-windows-x86.zip International Doom 6.2.1 (released: January 17, 2023): Hexen is still recommended for casual single player game only. Starting from version 6.0, Doom and Heretic have retained full demo compatibility as well as 100% original game mechanics in one menu item. The project contains many efforts and bits of code from people around the world, which is why it is actually international. Initially it was started in 2016 as translation-only project, but further development was inspired by Crispy Doom and DOOM Retro source ports (and continued with extensive support from their authors - Fabian Greffrath and Brad Harding). A set of bilingual, limit-removing source ports, aimed for graphical enhancements and gameplay features, with preserving overall vanilla feeling.
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